With the release of my newest pack on the UE4 Marketplace, BOOM! Explosions Tooklit, I’ve had a number of requests to cover how to correctly integrate it into the template. BOOM! Explosions Toolkit is used to make, as you might have guessed, explosions. Using it, you can set up explosive barrels, grenades, rockets, mines… anything you want that goes boom, with a slew of settings such as leaving behind gas clouds, catching on fire before exploding etc. I’d recommend checking out the trailer if nothing else, and perhaps even giving the playable demo a try ( Win-64 / Mac OSX ).
BOOM! itself is really simple to add to projects, and really is almost entirely drag and drop… However, because sometimes I’m a bit of a muppet, the MSGT damage system is a little backwards (will be addressed in the next update) so there is a tiny bit of work required to get the two to play nicely. Let me know if you have any issues with this 🙂