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Documentation content related to the Multiplayer Survival Game Template

Poison System

Poison systems come in many shapes and sizes in survival games. From the radiation system present in games like Rust, to the poisoning in Minecraft. The included poison system in the MSGT is versatile and offers many options in terms of how it can be used. Setup Requirements The poison system requires the player controller… read more »

Oxygen System

With survival games moving into more and more varied locations and environments, a lot of systems that were once used in smaller isolated cases are now being taken in new directions, and in some cases are even becoming major systems. One such example of this is oxygen management. Whereas it used to only be an… read more »

Power System

Survival games can come in a large variety of themes, settings and time periods. Many of them, however, include items such as flashlights, generators, and such that require a power source. The MSGT gives player’s a portable power supply, that can be rigged up to be battery based and even rechargeable, depending on the designers… read more »

Blood System

Some survival games make use of more than the standard trio of hunger/thirst/stamina. Some have more advanced systems such as a player blood level. When you get hurt, there’s a chance to bleed. As you reach a state of hypotension (ie. no blood) you then start to lose health rapidly. The MSGT comes with a… read more »

Stamina System

A base level statistic that comes into play in most game types, stamina can be used to limit sprint distance, control how often a player can jump, add intensity to combat, and more. In terms of it’s existence within the MSGT, it can be connected to most other systems to penalize players for not managing… read more »

Thirst System

One of the most common mechanics used to power survival games, thirst requires players to constantly seek out water to avoid eventual death-by-dehydration. Simple, but when implemented in meaningful ways it can have your players scrambling for every drop of water, trying to maintain body temperature to keep their thirst down, and more. Like most… read more »

Hunger System

A staple of survival game mechanics, hunger requires players to find and eat food in order to stop themselves starving to death. An incredibly simple mechanic, when used correctly it can be a powerful motivation of the gameplay loop and direct players to always be considering their actions with this in mind. Used poorly, it… read more »

Player Health Manager

At the root of a lot of aspects of a survival game is the player’s health value. Used to control their life/death state, and to give important to systems such as hunger and thirst, the health system included in the MSGT is simple and effective. Included with it is a falling damage system that allows… read more »

Time of Day Cycle

The time of day cycle included in the MSGT is versatile, easy to customise and completely ready to be hooked up to external/third party day/night cycles. It includes a clock, to help your players track in-game events and cycles, a dynamic world-temperature cycle, settings to control the day/night ratio and speed, and much more. By… read more »

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