MSGT Update v1.0.0.6

Update 1.0.0.6 is a bugfix build focussing on some issues that were introduced in the last couple of patches, as well as adding in some extra checks to avoid some errors under specific unlikely scenarios. I’ve also updated the template to 4.15 support – it appears to all be working well enough but I will be doing some work and testing on it over the next few days. At this point, for whatever reason, nativisation of blueprints during packaging doesn’t work under 4.15, despite it working under the experimental version of this feature in 4.13 and 4.14 so anyone who wants to use this feature of the engine is advised to avoid upgrading to 4.15 just yet.

Version 1.0.0.6 Changelog:

Fixes

  • Inventory Manager (C_Manager-Inventory)
    • Replaced PlaySound multicast event with an interface message (executed in the character) to avoid clients getting unpossessed when host plays a sound
    • Fixed missing PlayerController reference in FireWeapon function
    • Cleaned up BreakStruct nodes under 4.13 build
    • Added validity checks to all manager references in the function UseConsumable to prevent errors from occurring when using an item on a system that is disabled (for instance, drinking water when the thirst system is disabled)
  • Movement Manager (C_Manager-Movement)
    • Fixed missing node preventing correct view angles from being set upon startup
  • SGT_HarvestingNode
    • Fixed missing logic connection on False branch in ShrinkWhenDrained branch check to allow node to reset even when ShinkWhenDrained is set to false
  • All system manager components
    • Added in disabled system checks to all system logic event to prevent errors from occurring when using an item on a system that is disabled (for instance, drinking water when the thirst system is disabled)

 

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